A downloadable game for Windows

You wake up alone in a dark room with nothing but questions and the hum of cameras watching your every move. Are you sure you can escape? 

Left/Over is a third-person horror game inspired by all-time classics like Resident Evil and Silent Hill, where you must find your way out of a long-abandoned laboratory. 

Collect items, stay quiet, and discover what led to the creation of a place where the only life left has been brought back from the dead.

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🎮 Gameplay

  • Creepy enemies — They may not see you, but they can hear you. Tread lightly.
  • Classic survival horror tension — Fixed-camera dread, and a focus on atmosphere over action.
  • Exploration and discovery — Uncover logs, notes, and memories that reveal what really happened in the lab.
  • Inventory and puzzle mechanics — Every item has a purpose, and every door hides a secret.

  • Cinematic presentation — Carefully crafted lighting, camera work, and sound design to immerse you fully in the nightmare.

  • 2D/3D Cutscenes — Beautifully drawn and motion-captured cutscenes to help discover why you are there.



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⚙️ Controls

  • WASD — Move

  • E — Interact
  • Spacebar — Sneak / Skip Cutscenes
  • — Flashlight
  • Tab — Inventory

  • Esc — Pause

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🧠 Features

✅ 3rd Person horror survival
✅ Atmospheric visuals and sound design
✅ Intriguing story 
✅ Keyboard support
✅ Complete, stand-alone experience

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🧩 Game Jam

Made for the SCREAM JAM 2025.

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Credits

Afonso Côrte-Real - Sound
Executable - Game Design, 3D art, 3D modelling, Level Prototyping
Evilwizard - Sound
KnightXP - Writing, Game Design , voice acting
lyingfishboy - UI design
m0sk - Lead Programmer, Game Design
Rinaka_Nes - 2D Art, Writing

Stuart Wright (Was A Horse)- 3D Modelling, 3D Cutscenes, Programming, Level Layout

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Third Party Assets

PS1/PSX Inspired 1 : Furniture, Appliances, And Others
Abandoned house
Sewers
Mine
Horror Props
Low Poly Hospital (by AlessioPassera is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

Updated 29 days ago
StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsM0Sk, lyingfishboy, Was A Horse, Executable.exe, KnightXP, AfonsoCR, Rinaka_Nes, EvilwizardMusic
GenreSurvival
Made withUnreal Engine
Tags3D, Creepy, Dark, Horror, Low-poly, Singleplayer, Survival Horror
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard
AccessibilitySubtitles

Download

Download
LeftOver_V1.1.2.zip 527 MB

Comments

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impressive work man , the art style is just perfect for this game .   only issue would be the character's movement .

(+3)

Thank you for the game!

Very impressive work, especially the cutscenes and sound design. Nice atmosphere, too. I especially liked the elevator sequence; it was so strange and out of place, it made me feel creepy in a good way. 

With that said, I couldn't say that I've thoroughly enjoyed my experience. The main character's movement felt too jerky and rigid; it actively took away from the feeling of dread and realism. Switches between cameras sometimes felt extremely jarring and unprompted; sometimes a camera view in a room would change, like three times, although the room was perfectly visible from the initial vantage point. In other cases, I could wander what seems to be far away from the camera view, and it never switched to show me where the character is. I found myself stumbling between camera views, trying to find my way further a bit too often to my taste. The "don't make noise" mechanic didn't seem to work. In the toilet scene, I was standing perfectly still and silent, but the dude still attacked me. And further on, zombies seemed to be chasing me around, no matter how much noise I was making (or if I was making any, which was hard to tell too).

I was impressed with the narrative presentation, but the story didn't touch me personally, unfortunately. Maybe I missed something, but I never got how the Issacs' story is connected to the main plot of the game. The final cutscene suggested that the zombie I ran over had some significance, but the game was not good at communicating to me why and what exactly was happening. 

On the technical side, I think I had some bugs with the lighting: in the first two levels, it was very flat with no shadows, so the flashlight was completely useless. Judging from the screenshots, this is not how the game was intended to be, so maybe it is something you should look into.

Anyway, sorry for the long and mostly negative review. The amount of work you've done is very impressive, and the game has some good parts in it. Hopefully, my feedback could help you make it even better in the future :)